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Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by kayoone on Thursday June 18, 2015 @08:50AM (#9738189)
I actually worked on a game that was running on the iPad2 (some gameplay https://www.youtube.com/watch?v=uaq0Sfp3_5Q ) and while you had to optimize quite a bit to achieve a certain number of drawcalls and memory usage it was still developed in Unity and far from what devs did in the ps1/2 era.

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