News for hackers. Stuff that matters.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by agumonkey on Thursday June 18, 2015 @07:24AM (#9737866)
Very creative. I love this kind of stories. The first interactive display, made by Sutherland IIRC, had no framebuffer (irrealistic price at that time) so the team had to stream everything to fit into the small buffer they could get. As I understand it, everything was lazy and in sync with the screen 'machinery' so there was no delay even with limited memory capacity. It felt like hardware haskell.

There are no comments on this comment yet.