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Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by fsloth on Thursday June 18, 2015 @04:21AM (#9737367)
" the other is sad because you hardly use this low level stuff in todays software development world."

I don't think there is a dichtomy. It's always about smartly leveraging available resources. The problem with modern development perhaps is then that there are these tempting high level orthodoxies that often obscure the core matter at hand. Ie. focusing on some pointless candied abstract object interface rather than focusing design efforts on data flow and the datastructures and algorithms used.

The need for low level optimization has most definetly not vanished. When program data fits into local ram the bottleneck moves into cache optimization.

Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by feld on Thursday June 18, 2015 @09:33AM (#9738386)
Please write this post. I love my pebble time (but really you guys need to fix some stuff in the new OS)
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by fsloth on Thursday June 18, 2015 @12:15PM (#9739580)
Uh, sorry, did you accidentally reply to wrong message?
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by feld on Thursday June 18, 2015 @02:02PM (#9740488)
appears so. sorry!