Re:Building Street Fighter II in Ruby [video]
by hellbanner on Tuesday June 16, 2015 @11:43PM
(#9729967)
Cool stuff! Coding attack sequences, combos and reading commands like quarter-circles is a fun exercise, too. You have to balance between precision and ease of use.
Interesting strategies arise when this glitches:
http://wiki.shoryuken.com/E._Honda_(ST)#Stored_Oicho (Street fighter 2)