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Re:Building Street Fighter II in Ruby [video] by hellbanner on Tuesday June 16, 2015 @11:43PM (#9729967)
Cool stuff! Coding attack sequences, combos and reading commands like quarter-circles is a fun exercise, too. You have to balance between precision and ease of use.

Interesting strategies arise when this glitches:

http://wiki.shoryuken.com/E._Honda_(ST)#Stored_Oicho (Street fighter 2)

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