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Re:Kongregate: the science behind the massive profits of F2P... by hellbanner on Monday June 15, 2015 @09:02AM (#9719008)
I agree with this - low friction is what makes Steam successful. (Personally I stick with HumbleBundle as the Steam client has traditionally sucked ram).

Steam lets players join multiplayer games with their friends -- seamlessly merging a friend list with game servers across all games. That's a strong incentive to use Steam.

So what about other forms of content without online multiplayer like say, TV shows?

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