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Re:MarI/O – Machine Learning for Video Games by JonnieCache on Sunday June 14, 2015 @03:01PM (#9715970)
Here's the author taking the world record (now superseded) at glitching mario world into the credits to "win" the game in 3:07:

https://www.youtube.com/watch?v=HxFh1CJOrTU

This is on a real console, not an emulator. They overflow the snes into the controller registers to achieve arbitrary code execution by hand. They do this by placing koopa shells at pixel-perfect locations to spell out ASM, overflow to the controller registers, and press a specific combination of buttons to jump to the sprite table and their literal shellcode.

At the start of this year there was a crazy few weeks where different speedrunners were competing to execute the "credits warp" in the quickest and most efficient way. It started at around 6 minutes, now it's down to around 2 I think, most of which is the game's intro. Fun stuff. SethBling was the first person to ever execute it on a real console.

Here's a video explaining it, from a different speedrunner: https://www.youtube.com/watch?v=vAHXK2wut_I

Re:MarI/O – Machine Learning for Video Games by cheald on Sunday June 14, 2015 @05:30PM (#9716405)
"literal shellcode" made me chortle. What a delightfully wonderful hack.