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Re:Discovering Two Screens Aren’t Better Than One (2014) by malkia on Saturday June 13, 2015 @03:05AM (#9710167)
Not two, but three screens if you can.

Most of the windows managers are optimized around maximizing a window on a single display. So often you would have one screen maximized with one thing, second with another, and even better third. Simple as that.

If you are a game level designer, or builder, scripter, modeler, etc. you need one screen for the game, one for the edito, one for something else - it might be docked out windows from your editor.

Even coding - debuger, terminal, browser, or log viewer, etc.

Then you have people having irregular screen orientations - one screen rotated sideways - maybe for coding, or logs, the other one - for visualizing things.

I was firm unbeliever in more than one screen, until I was finally sold...

Re:Discovering Two Screens Aren’t Better Than One (2014) by ThrustVectoring on Saturday June 13, 2015 @03:13AM (#9710186)
Three is great for coding. Documentation, requirements, and planning on the left. Terminal w/ vim in the middle. Results of what I'm working on in the right (auto-running tests or auto-refreshing a web page).
Re:Discovering Two Screens Aren’t Better Than One (2014) by MaulingMonkey on Saturday June 13, 2015 @04:36AM (#9710360)
Gimme five and some HDMI switches!

One for docs, two for IDEs, two for game clients - need to debug multiplayer after all. And all the related stuff like inviting a friend to a game and matchmaking. On multiple consoles. And PCs.

Even if I'm not doing PC multiplayer, preferably a second computer as well - the first one's rebuilding the universe because I fixed a typo in a common header of my C++ project.