Re:What Broke the Magic Online Economy?
by carapace on Friday June 12, 2015 @07:40PM
(#9709218)
When all my friends got into MtG back in high school I said, "I'll play but I'm going to make my own cards. I don't want to buy them from the store." But no one would go for it. I never understood. I used to say, "But there are no actual wizards at Wizards of the Coast."
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Re:What Broke the Magic Online Economy?
by spiritplumber on Friday June 12, 2015 @10:32PM
(#9709642)
Yeah, that was a thing for us too circa 1996. It ended with there being two groups of players: "Poor" players that printed cards and had access to the entire card catalog and could build insane cheese, and "rich" players who didn't and didn't.
Then there were the my-dad-owns-a-textile-mill types who would learn a cheese from the print-it-yourselfers, spend millions of lire on cards, and replicate the cheese with the people who played with the official cards.
Re:What Broke the Magic Online Economy?
by AcerbicZero on Saturday June 13, 2015 @10:00AM
(#9711020)
It seems making it "pay a lot to win" isn't that much better than straight pay-to-win. I never understood how these players could tolerate broken mechanics in such an expensive game.
Re:What Broke the Magic Online Economy?
by thaumasiotes on Friday June 12, 2015 @10:01PM
(#9709578)
I know someone who prints out color images of the cards he wants to play with and sticks them into sleeves as inserts. It works fine.
It's even easier and cheaper to insert a little strip of paper with a card name on it, though then you need to be familiar with what all the cards do.
Re:What Broke the Magic Online Economy?
by branchless on Friday June 12, 2015 @10:25PM
(#9709630)
My six year old came up with this idea for pokemon cards on his own this week. They are loving it - and so am I!