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Re:Oculus Rift by shmerl on Friday June 12, 2015 @12:32AM (#9704076)
Is this the reason they stopped Linux development? http://techcrunch.com/2015/06/11/oculus-rift-consumer/#.xwct...

> The partnership with Microsoft will also see the Rift work “natively” with Windows 10, plus play Xbox One games in the headset.

Re:Oculus Rift by yaeger on Friday June 12, 2015 @03:27AM (#9704477)
They better not dare making this Win10 exclusive and hosing people who plan to stay on Win7 for the foreseeable future.

People were all up in arms when facebook entered yet there was never an overlapping issue that would mean the Rift would be gimped or held hostage or anything. People who were suggesting FB login to use the Rift were quite frankly talking out of their behinds.

But this deal now with MS is awful. There was no need for Oculus to do that. None. It clearly wasn't a money thing. It wasn't for the controller as they clearly work on their own one. What on earth was riding these people to go with MS when it is clear that they are fully focused on their console and tablets. This does not paint a good picture to what the rift might be reduced to just to make it fit onto all of MS stuff. Pretty much like they are currently in the process of "consolification" of the desktop OS.

Re:Oculus Rift by shmerl on Friday June 12, 2015 @11:33AM (#9706501)
I bet backers who supported the project initially and expected it to be cross platform and not locked into some MS nonsense are pretty upset now.

Luckily there are other alternatives which don't try to force any exclusive requirements on their users.

Re:Oculus Rift by namlem on Saturday June 13, 2015 @11:29AM (#9711301)
Why would anyone want to stay on Win 7 though? With the exception of businesses who rely on legacy software of course.
Re:Oculus Rift by lucb1e on Friday June 12, 2015 @07:50AM (#9705278)
> partnership with Microsoft

Ah, that explains why they call the Xbox controller "one of the best in the world" and shipping it with it, instead of just letting people decide for themselves or making it at least optional. This might actually stop me from getting one, I'm not sure how much a controller is normally but it will increase the price and I have a USB dualshock 2 controller right here which I prefer over the Xbox one.

Re:Oculus Rift by quux on Friday June 12, 2015 @10:56AM (#9706257)
They stopped both Linux and OS X development. Previously they said it was to focus on getting the best experience on the biggest platform first, and then expanding to OS X and Linux.
Re:Oculus Rift by shmerl on Friday June 12, 2015 @11:29AM (#9706469)
The reason can be the same. MS doesn't like cross platform competition.