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Re:Oculus Rift by sjs382 on Thursday June 11, 2015 @06:30PM (#9702878)
That's if you're looking at the full screen. Imagine walking closer, and having the resolution "increase" as you get closer (because you have the same number of pixels, looking at less "stuff" per pixel).
Re:Oculus Rift by socceroos on Friday June 12, 2015 @02:37AM (#9704367)
I'm not sure people would see the benefit of using it if you had to peer so close that each character took up a third of your displays just so it was at a comfortable resolution.