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Re:Oculus Rift by dimino on Thursday June 11, 2015 @04:11PM (#9702038)
Couldn't you just correctively blur the display or something?
Re:Oculus Rift by p1mrx on Friday June 12, 2015 @02:18AM (#9704325)
That's not beyond the realm of possibility, but it would significantly reduce the performance of the display:

http://web.media.mit.edu/~gordonw/VisionCorrectingDisplay/

Re:Oculus Rift by j_s on Thursday June 11, 2015 @04:25PM (#9702149)
I would like to see driver support for punching in the numbers on your eyeglass frames to adjust the focus to the prescription automatically.