News for hackers. Stuff that matters.
Re:Oculus Rift by lhl on Thursday June 11, 2015 @03:48PM (#9701884)
Current HMD lenses collimate the light so you focus on infinity which is isn't too stressful for your eyes. There's still strain from vergence-accommodation conflict, but I think light field displays will outpace the holographic waveguide tech that MS is using.
Re:Oculus Rift by Cthulhu_ on Thursday June 11, 2015 @04:10PM (#9702027)
Yeah but will you still focus to infinity while you're trying to read text? That's the main thing with VR for desktop use - reading text.
Re:Oculus Rift by lhl on Thursday June 11, 2015 @04:46PM (#9702297)
Because of the initial low pixel density it'd make sense to have a billboard sized screen, which would solve that issue. There's no reason that you'd need the stereo disparity for reading text.

In practice, anything that's placed 10ft+ away doesn't cause much stress for me although that's probably somewhat personal.

I think within 2-3yrs displays that solve the focal plane issue will be commonplace so this will be a bit of a moot point.

Re:Oculus Rift by FreeFull on Thursday June 11, 2015 @04:13PM (#9702067)
Wouldn't focusing on infinity be a problem for people who are myopic? I imagine everything would be blurred, and I don't think glasses would be wearable together with the VR gear.
Re:Oculus Rift by lhl on Thursday June 11, 2015 @04:41PM (#9702252)
Yes it is a problem. Morpheus, Vive and CV1 provide a larger eyebox so you can wear eyeglasses. GearVR has diopter adjustments (something like -4 I think).