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Re:Learning FP the hard way: Experiences on the Elm language by davexunit on Thursday June 11, 2015 @03:42PM (#9701844)
Really nice explanation and code samples. I'm glad to see more accessible materials emerge for explaining what signals are. The Elm website already does a good job, but I think the extra detail in this article will help more people grok it.

I have done my own exploration in this area. I hack on a game engine written in Scheme that includes a signal implementation, a declarative scene graph, and a live coding environment via a REPL server. It's not as glamorous as Elm, but I'm quite proud of it and I plan to make the first release soon.

http://dthompson.us/pages/software/sly.html

An older blog post I did with code samples and a quick screencast when the project had a different name:

http://dthompson.us/functional-reactive-programming-in-schem...

Re:Learning FP the hard way: Experiences on the Elm language by ohanhi on Thursday June 11, 2015 @04:12PM (#9702053)
Thank you! "Accessible" is precisely what I wanted the post feel like.

Sly seems very cool too, I hope it will help popularizing these ideas!