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Re:Oculus Rift by wmil on Thursday June 11, 2015 @03:33PM (#9701791)
They're no where near the screen resolution needed for that.
Re:Oculus Rift by lhl on Thursday June 11, 2015 @03:45PM (#9701866)
Closer than you might think. At 4K, the arc density is about a 14" VGA screen, which was totally usable. At 8K you approach a 24" HD monitor. That's ignoring the additional resolution you get from high refresh rates.

Here's an arc resolution chart I made: https://docs.google.com/spreadsheets/d/1pOx0Jcy6tpMGLxmPYX8n...

Re:Oculus Rift by formerly_ta on Thursday June 11, 2015 @04:17PM (#9702097)
Very handy. Thanks for throwing that together.

At first glance I was thinking of the hell that it would be to run a current IDE on a 640x480 14" monitor. But at 1280x960 on a 28" monitor, it may work pretty well.