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Re:JavaScript Cold War simulation by cshimmin on Wednesday June 10, 2015 @12:32AM (#9690060)
Seems like:

  - circle: city
  - triangle: factory
  - square: military base
  - big plane: bomber
  - little plane: fighter
  - things with rocket trails: ICBMs
  - floaty diamond things: satellites (which shoot down ICBMs)
The square in the middle of each team represents the current defcon. Assuming you start at defcon 5, when an enemy unit crosses the big blinking circle, drop to defcon 4. When a unit crosses the next blinking circle, drop to defcon 3. I haven't figured out yet how the escalation proceeds after that.
Re:JavaScript Cold War simulation by simonswain on Wednesday June 10, 2015 @12:36AM (#9690070)
Bang on.

The dust coming up out of the bases (and to a limited amount, the other assets) are ABMs, trying to take out incoming ICBMs.

Goes to Defcon 2 on enemy bombers reaching city limits (the radius Cities and Bases are at).