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Re:The Making of Lemmings by oneeyedpigeon on Tuesday June 09, 2015 @08:08AM (#9685369)
Maybe I was just the perfect age - 12 - when the game came out, but I remember it as pretty much the most formative video game I've ever played. It truly blew my mind that you could have something that seemed so open, even to the extent of being able to modify the actual environment. Lemmings just seemed so different from everything else around, in a way that might be difficult to appreciate nowadays.

I must've played Sim City & Populous prior, but something about the platformer genre and the level of indirection combined perfectly to make this game genuinely unique.

Re:The Making of Lemmings by derefr on Tuesday June 09, 2015 @01:20PM (#9687205)
I only found out about Lemmings when I was past my formative years, and it had long existed. But as a game designer, I still think of it as a pretty seminal game. An RTS is just Lemmings with units that will go where you tell them, after all.

However, the core conceit of Lemmings—the feeling of herding a bunch of autonomous agents around, that will do whatever they like (to your detriment) unless you restrict them—is still pretty unexplored. It never spawned its own direct subgenre, unlike its cousins Tower Defense and MOBA. There were a few attempts—I think from Nintendo there was Mario & Wario, and of all things Krusty's Fun House. But generally there's still a lot of unexplored "herding game" mechanics-space.

I wonder why we don't see more of it on mobile? Herding things by tapping them seems obvious.

Re:The Making of Lemmings by t0mbstone on Tuesday June 09, 2015 @01:45PM (#9687355)
Go on the Apple app store and search for "lemmings". I found quite a few games that were all based on this premise, the biggest one being "Flockers" by Team 17 (the same people who made "Worms").

Maybe it's more popular than you realized?

Re:The Making of Lemmings by derefr on Tuesday June 09, 2015 @04:37PM (#9688390)
It may be! My belief stemmed from the fact that I've heard of no break-out success herding games besides Lemmings itself. Nobody has gotten rich by making a herding game. There is no herding game with merchandise. Etc.
Re:The Making of Lemmings by egypturnash on Tuesday June 09, 2015 @04:53PM (#9688472)
There's a long-running genre of herding things. It is almost always made by UK developers, and is almost always about herding sheep. Usually it's mostly about moving your sheep-repelling character so as to make most of the sheep go where you want to, and usually it's played from a top-down view. Do a Google Images search for "herding game" and you will see a ton of 2D shepherd games. There have been some 3D herders as well.

Lemmings stands out because it's got you herding around something besides sheep. There was a burst of Lemmings-likes on the Amiga that had you herding various other little hapless people, I think there were even a few that gave your little helpless people weapons and made you herd them around to defeat an enemy horde.

Whistler's Brother (Br0derbund, c64/Atari - https://www.youtube.com/watch?v=lT32TokTYqc) definitely felt like it was an earlier member of the same genre despite you only having to herd one guy around. Possibly because, like Lemmings, it's from a side view.

It feels like I see a Lemmings-like (side view herder, probably without any avatar of the player) every few years. Always from teams with small budgets; nobody has figured out how to justify an AAA herder. I think the last attempt at that I heard of was Core's "Herdy Gerdy" on the PS2. (Which now that I dig up a video of I think I may need to emulate. It looks SUPER CUTE and SUPER CHILL. https://www.youtube.com/watch?v=SP24_EYuKJE)

Re:The Making of Lemmings by jessaustin on Tuesday June 09, 2015 @07:42PM (#9689262)
"...I think there were even a few that gave your little helpless people weapons and made you herd them around to defeat an enemy horde."

So, like Myth: The Fallen Lords? I loved that game, almost as much as I loved Lemmings.

Re:The Making of Lemmings by egypturnash on Wednesday June 10, 2015 @05:56PM (#9695823)
Maybe a little? That one looks like it's over the line into RTS rather than "save these cute idiots". I'm thinking of half-remembered games that I only ever saw as screenshots in imported issues of Amiga Power.
Re:The Making of Lemmings by tokenrove on Tuesday June 09, 2015 @01:55PM (#9687414)
There were a number of Lemmings clones at the time. Troddlers being a favorite. However, there was so much activity around the Lemmings property itself at the time, that I conjecture the real reason we didn't see more exploration of that space was that the market was burned out on it, and then it was forgotten. Definitely a lot of potential in those mechanics.
Re:The Making of Lemmings by dogles on Tuesday June 09, 2015 @04:05PM (#9688222)
I agree, there is a lot more unexplored territory! Lemmings was definitely one of our inspirations for World Zombination. Specifically, the zombie drones that you mutate into special units with different abilities. http://worldzombination.com/
Re:The Making of Lemmings by dreen on Tuesday June 09, 2015 @06:06PM (#9688823)
A more recent and relatively successful game in which you don't really control the units is the Majesty series. However, the AI is more sophisticated and the units are trying to be D&D-like adventurers, your main way of control are bounties you place (eg for killing a monster).
Re:The Making of Lemmings by fr0styMatt2 on Tuesday June 09, 2015 @10:43PM (#9689783)
I think Pikmin (by Nintendo) is a herding game as well. Never really played it though, just seen tidbits (got Pikmin 3 free I think on Wii U when I registered Mario Kart 8, still haven't tried it!).
Re:The Making of Lemmings by Niten on Tuesday June 09, 2015 @05:53PM (#9688773)
There was a great multiplayer Dreamcast game called Chu Chu Rocket which I'd put in this genre.
Re:The Making of Lemmings by beeswax on Tuesday June 09, 2015 @10:07AM (#9685964)
Exactly - Lemmings is one of the games I still enjoy playing in DOSBox (along with e.g. Lost Vikings, Monkey Island 1+2, …).

If it weren’t for those titles roughly between 1991 and 1994 I’m quite certain I wouldn’t have started to get deeper into DOS and pick up programming later on (remember messing with config.sys and HIMEM.SYS, EMM386 etc to fine-tune memory? using memmaker was so lame :) ).

Last year I was fortunate enough to be working on Meerkatz Challenge, a heavily Lemmings inspired puzzle platformer: https://itunes.apple.com/us/app/meerkatz-challenge/id7328540...

I think some of the original Lemmings concepts and controls simply don’t translate to platforms with touch input and high resolution graphics. Too bad that the PC versions don't seem to be available on archive.org.

Re:The Making of Lemmings by ErikRogneby on Tuesday June 09, 2015 @12:17PM (#9686759)
Scorched earth was another one around that time that had an environment you could destroy. Our token ring network got a lot of use from just those two.

The thing I remember about lemmings was the frantic feeling of them just pouring in and having to time things right.

Re:The Making of Lemmings by adibchoudhury on Tuesday June 09, 2015 @08:39AM (#9685514)
Agreed-awesome game. I also felt there was nothing like it back when I played it, which made it all the more engaging.