Re:Apple OS X El Capitan
by acdha on Monday June 08, 2015 @02:37PM
(#9681205)
Just because something works now doesn't mean it wouldn't be preferable to have the performance to fully support a 5K display or consistently run at higher frame rates and/or on a higher quality level.
Developers increasingly treat iOS as a must-have platform but OS X hasn't hit that level. In particular, many games are ported but noticeably slower than the same game running on Windows. This seems like an easy way to avoid requiring a bunch of OpenGL-specific tuning which wouldn't be needed for either iOS/Metal or Windows/DirectX and will thus not be a priority for many studios.
Developers increasingly treat iOS as a must-have platform but OS X hasn't hit that level. In particular, many games are ported but noticeably slower than the same game running on Windows. This seems like an easy way to avoid requiring a bunch of OpenGL-specific tuning which wouldn't be needed for either iOS/Metal or Windows/DirectX and will thus not be a priority for many studios.