They just moved over to Metal for AppKit operations which naturally would always be faster than a common abstraction layer.
Just look at the supported version list: https://support.apple.com/en-us/HT202823
Note that there's a lot of hardware on that list that supports OpenGL 4.5 and indeed has drivers for that on other platforms but on OS X all top out at 4.1. That may not sound like a big deal, but OpenGL 4.3 brought full compatibility with GLES 3.0. That's a biggie if you're, say, an indie game dev that wants to do a cross-platform game that can span from mobile to desktop. And 4.5 brings the robustness support that allows for secure WebGL.
Apple was always going to support Metal on OSX in order to allow for iOS apps to transition back. It would be stupid not to.
That doesn't necessarily mean they are abandoning OpenGL. Just seems a little early to be getting the pitchforks out.