News for hackers. Stuff that matters.
Re:Apple OS X El Capitan by cwyers on Monday June 08, 2015 @02:22PM (#9681052)
I'm sure Valve is thrilled to see the largest OpenGL desktop OS abandoning OpenGL for their own API right now. Just thrilled to pieces.
Re:Apple OS X El Capitan by threeseed on Monday June 08, 2015 @03:14PM (#9681511)
I don't see where Apple said they were abandoning OpenGL.

They just moved over to Metal for AppKit operations which naturally would always be faster than a common abstraction layer.

Re:Apple OS X El Capitan by kllrnohj on Monday June 08, 2015 @05:56PM (#9682730)
Apple more or less abandoned OpenGL years ago. The state of OpenGL on OS X is a trainwreck. It's outdated by about 5 years.

Just look at the supported version list: https://support.apple.com/en-us/HT202823

Note that there's a lot of hardware on that list that supports OpenGL 4.5 and indeed has drivers for that on other platforms but on OS X all top out at 4.1. That may not sound like a big deal, but OpenGL 4.3 brought full compatibility with GLES 3.0. That's a biggie if you're, say, an indie game dev that wants to do a cross-platform game that can span from mobile to desktop. And 4.5 brings the robustness support that allows for secure WebGL.

Re:Apple OS X El Capitan by crylon on Monday June 08, 2015 @07:58PM (#9683268)
Could OpenGL be implemented as a cross-platform library on top of Metal/Mantle/Vulkan/DX12?
Re:Apple OS X El Capitan by kllrnohj on Tuesday June 09, 2015 @10:51AM (#9686235)
What makes you think Apple is going to keep their OS X GPU drivers up to date this time?
Re:Apple OS X El Capitan by cwyers on Monday June 08, 2015 @03:15PM (#9681525)
I'm sure OS X will retain its current support for OpenGL. But I think this means that Metal, not Vulkan, is going to be the equivalent to DX12 for OS X development.
Re:Apple OS X El Capitan by threeseed on Monday June 08, 2015 @03:41PM (#9681757)
I'm going to continue to get downvoted but oh well.

Apple was always going to support Metal on OSX in order to allow for iOS apps to transition back. It would be stupid not to.

That doesn't necessarily mean they are abandoning OpenGL. Just seems a little early to be getting the pitchforks out.