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Re:Apple OS X El Capitan by zamalek on Monday June 08, 2015 @01:54PM (#9680846)
I was being slightly sarcastic: the point is that there are people who enjoy doing both (and indie games are for the most part a work of love/enjoyment). If Mac drops OpenGL (or never adds Vulkan) there is a chance that someone simply won't bother making their engine+game work on Mac - meaning lost potential on the platform. Who's to say the next Minecraft (which is an engine+game) won't support Mac because it doesn't support Metal and instead went the Vulkan route?

Apple can port Metal, it makes sense: there are tons of mobile games that would pose immediate value for the platform; adding Vulkan into the mix (or even fixing their completely broken OpenGL implementation) would have been a much stronger message.

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