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Re:OpenFL: a hardware-accelerated cross-platform reimplement... by leolannenmaki on Thursday June 04, 2015 @04:43AM (#9658084)
Disclosure: I'm one of the developers behind The Masterplan

We've been very happy with Haxe and OpenFL, but for us the most important thing is definitely not the Flash API but a cross platform way for writing games that use OpenGL ES 2.0 for rendering and OpenAL for audio. See Lime (https://github.com/openfl/lime).

We've made a tactical team-based heisting simulator called The Masterplan with this setup. It's finally coming out of Early Access today! The current release runs on Windows, Mac and Linux and hopefully we can release this on many more platforms in the future.

http://themasterplangame.com

Re:OpenFL: a hardware-accelerated cross-platform reimplement... by yoklov on Thursday June 04, 2015 @11:36AM (#9659994)
That looks pretty awesome.

Haxe is fairly interesting to me (and I've used it in the past, but only to target flash), but I have no great love for the flash APIs, so the prospect of writing a game using OpenFL didn't excite me much. Lime looks much more interesting, as it doesn't seem to force you to structure your game a particular way.