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Re:Show HN: Protecting Your Software Assets Using OpenGL by balls2you on Wednesday June 03, 2015 @11:24PM (#9657269)
There are users who are pirates and then there are corporate pirates whose businesses are built on copying and pirating popular games and making them look professional. They are the real danger to indie devs not end users in their mother's basement with no money in their pockets.
Re:Show HN: Protecting Your Software Assets Using OpenGL by chii on Thursday June 04, 2015 @01:25AM (#9657593)
> pirating popular games and making them look professional.

that's not pirating. you cannot own an idea (and i would say software patents aren't good, despite their current prevalence). If the market demands good looking games, i guess as an indie, you either just have to compete, or die out like any other business would.