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Re:Braid is undecidable (2014) [pdf] by pdpi on Tuesday June 02, 2015 @03:10PM (#9648217)
That very last stage stands in my memory as one of the best uses of game mechanics as part of the story telling I've ever seen. It's the rare sort of thing that truly makes games an art of its own, rather than some sort of "interactive movie".
Re:Braid is undecidable (2014) [pdf] by chiaro on Tuesday June 02, 2015 @09:00PM (#9650000)
Ludonarrative resonance. It's fun to see the critical/theory sphere develop alongside the medium. We sometimes forget just how young videos games are. Compared to film, they're completely in their infancy, and narrative film isn't even 100 years old yet.

I can't think of many other games where the mechanics themselves reinforce the story. Papers, Please does it pretty well.

Re:Braid is undecidable (2014) [pdf] by marcelluspye on Tuesday June 02, 2015 @09:04PM (#9650015)
Brothers - A Tale of Two Sons is another example.
Re:Braid is undecidable (2014) [pdf] by wtallis on Tuesday June 02, 2015 @10:05PM (#9650169)
Yeah. The phantom limb sort of sensation was surprisingly powerful.