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Re:Chain World Videogame Was Supposed to Be a Religion (2011) by breadbox on Monday June 01, 2015 @08:31PM (#9643113)
Except of course that that would make it completely boring to play, so why would you do that? This, I can't help feel, is kind of the point. It's the part of the game that's encoded socially rather than algorithmically that make it unique and interesting.
Re:Chain World Videogame Was Supposed to Be a Religion (2011) by 10098 on Monday June 01, 2015 @09:32PM (#9643307)
> Except of course that that would make it completely boring to play

Yeah. Because that's what it is.

> It's the part of the game that's encoded socially rather than algorithmically that make it unique and interesting.

For board games maybe. This is a video game, a different medium, and it doesn't work that way. The player can and will do anything the game program allows them to do.

Re:Chain World Videogame Was Supposed to Be a Religion (2011) by eru on Tuesday June 02, 2015 @12:19AM (#9643832)
Including enforcing their own challenges. Hey, there are people playing Mario 64 without using the A button (the jump button).