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Re:Writing a website in Rust by pcwalton on Saturday May 30, 2015 @07:28PM (#9632270)
Servo layout, painting, DOM performance. JSON serialization in serde.
Re:Writing a website in Rust by igouy on Saturday May 30, 2015 @07:58PM (#9632378)
Obviously not in any way an answer to the question asked.

edit: Please provide a better response than downmods.

Re:Writing a website in Rust by Daishiman on Saturday May 30, 2015 @10:35PM (#9632803)
Go actually check the things pcwalton mentioned instead of complaining.
Re:Writing a website in Rust by igouy on Sunday May 31, 2015 @12:48AM (#9633132)
Please provide comparison measurements of the things pcwalton mentioned.

Just a URL to published comparison measurements would be so much more interesting for anyone interested in Rust, than downmods.

Re:Writing a website in Rust by pcwalton on Sunday May 31, 2015 @12:44PM (#9634667)
Re:Writing a website in Rust by igouy on Sunday May 31, 2015 @01:52PM (#9634893)
How about some measurements made with rustc 1.0.0?

(There seem to have been plenty of breaking language changes in the last 6 months.)

Re:Writing a website in Rust by Manishearth on Monday June 01, 2015 @04:17AM (#9637302)
http://xania.org/201505/on-rust-performance

(The "faster" bit isn't important; various reasons might have made C++ slower than Rust for this, but what is important is that perf was comparable)

Re:Writing a website in Rust by igouy on Monday June 01, 2015 @12:47PM (#9640070)
Do you think a 100 line ray tracer is any more "correlated with real-world performance" than 100 line benchmarks game programs?

What I questioned was Rusky's technical-sounding but apparently unsupported claim that "the benchmarks game's results are not very correlated with real-world performance." For Rusky to know he'd need some kind-of "real-world performance" measurements and a correlation coefficient - neither of which have been shown.