Re:Jump – Experiences like you're actually there
by jkaunisv1 on Thursday May 28, 2015 @11:09PM
(#9622479)
What killed 48FPS for me was how obvious it made the transitions between heavily CG/post-corrected scenes and fairly unedited ones. The overall color tones and movements weren't consistent. To me the Hobbit 2 was visually half film, half video-game.
I could see a movie with no CG (or careful use of it) being very enjoyable in 48FPS.
I could see a movie with no CG (or careful use of it) being very enjoyable in 48FPS.