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Re:Jump – Experiences like you're actually there by jkaunisv1 on Thursday May 28, 2015 @11:09PM (#9622479)
What killed 48FPS for me was how obvious it made the transitions between heavily CG/post-corrected scenes and fairly unedited ones. The overall color tones and movements weren't consistent. To me the Hobbit 2 was visually half film, half video-game.

I could see a movie with no CG (or careful use of it) being very enjoyable in 48FPS.

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