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Re:Jump – Experiences like you're actually there by volaski on Thursday May 28, 2015 @06:52PM (#9621694)
agree that oculus rift doesn't feel real? I own a rift too, and I don't understand how someone can easily say it doesn't feel real if they actually tried it. Sure it brings nausea sometimes, and sure a lot of the graphics are crappy, but can you so certainly say that it doesn't feel real? I haven't seen anyone who's tried oculus rift that say "huh how is this different from a video game, it's obvious it's fake"
Re:Jump – Experiences like you're actually there by jboy55 on Friday May 29, 2015 @06:10PM (#9627804)
It doesn't feel real, because I know its fake. My brain isn't fooled into believing that I exist in this different world. I fulling know I'm looking at a video game, in fact I found the raster lines reminiscent of classic arcade games.

I had fun, but what the article in this thread is talking about is a 'holodeck' feeling. The uncanny valley is where the space between where your brain registers the image as imaginary and is ok with it (3d cartoons) and where it rejects the image as if its offended at being lied to (polar express).

The rift is very much in the former, my brain knew it was a game.

Re:Jump – Experiences like you're actually there by Leszek on Friday May 29, 2015 @11:10AM (#9625008)
I've tried an Oculus Rift (DK1 only though), so here you go: how is it different from a video game, it's obvious it's fake.

Genuinely though, I found it a far less engaging, far less immersive experience than a normal 2D screen. Maybe the later models are better, I don't know, but I definitely don't see what the fuss was about.