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Re:Jump – Experiences like you're actually there by andrewparker on Thursday May 28, 2015 @03:33PM (#9620569)
You're talking about Presense, which is the point at which your brain flips and is convinced what its seeing is real.

Michael Abrash has a wonderful deck he wrote while at Valve about what it will take for VR to create Presense in the viewer. It's worth a read if you care about how we'll navigate past the uncanny valley of VR you describe: http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%2...

Re:Jump – Experiences like you're actually there by nhaehnle on Thursday May 28, 2015 @04:44PM (#9621053)
Since people might not be familiar with the term yet, I feel it's useful to point out that it's spelled "presence" with a 'c', as in, you feel as if you were actually present in a virtual reality.
Re:Jump – Experiences like you're actually there by nightpool on Thursday May 28, 2015 @05:22PM (#9621265)
Haha I was reading the parent and I was like "Pre-sense?" "What would that have to do with feeling immersed in VR?" This cleared it up, thanks.
Re:Jump – Experiences like you're actually there by pitchups on Thursday May 28, 2015 @11:25PM (#9622517)
Heh, and for a moment there I thought Pre-Sense was some Google Tech - similar to Adsense - for monetizing 3D VR :)
Re:Jump – Experiences like you're actually there by devindotcom on Thursday May 28, 2015 @04:34PM (#9620989)
Heh, I figured there was probably a word for it out there somewhere invented by the people actually doing the stuff. I'll take a look at this, thanks.
Re:Jump – Experiences like you're actually there by Veedrac on Thursday May 28, 2015 @05:42PM (#9621367)
There's a ton of really interesting stuff on his old Valve blog:

http://blogs.valvesoftware.com/abrash/