Re:Announcing the Acquisition of Surreal Vision
by bane on Tuesday May 26, 2015 @08:55PM
(#9608626)
I'm also talking about the required specs of the machine that will be driving the goggles.
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Re:Announcing the Acquisition of Surreal Vision
by Cushman on Tuesday May 26, 2015 @09:16PM
(#9608724)
Sure, but there isn't much of a difference there. Again, in 2014 we knew we'd be looking at something like 2x1080p with 90hz vsync. Nobody would tell you you'd need something less than a high-end gaming PC to spit all those frames out.
Edit: The consumer confusion arose because Oculus released developer hardware with significantly lower requirements, and a lot of enthusiasts jumped on the bandwagon. But if you were developing for that hardware, you always knew it was insufficient for consumers, and that the release version would need a lot more muscle behind it.