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Re:Tetris Written in Go by drivers99 on Tuesday May 26, 2015 @06:43PM (#9608167)
The first thing I did when I learned python was to write a tetris game in it (using PyGame). So the first thing I did was look at the random piece generator in the go version. It just picks one at random:

    g.piece = 1 + rand.Int()%numTypes
However, the official tetris guidelines say that the 7 types of pieces should all be selected in a random order, as if taken from a bag. After all 7 pieces are picked, you can put all of the pieces back in the bag and select again in a random order. [1]

Of course, you don't HAVE to follow the official guidelines. I just thought it would be fun to compare.

[1] http://tetris.wikia.com/wiki/Random_Generator

Re:Tetris Written in Go by airplane on Tuesday May 26, 2015 @07:12PM (#9608279)
Never knew this, but now that I think about it, I don't think I ever ran into a situation where I got 3 of the same pieces in a row in any Tetris game. Makes sense.
Re:Tetris Written in Go by simonlc on Tuesday May 26, 2015 @07:05PM (#9608252)
I did the same thing, implementing all the guideline rules into my JS version of tetris here: http://simon.lc/tetr.js/

However over the years, even after the guideline was instituted, there have been many different types of randomizers used. Of course, the original having none, and many a long the way having bugs.

Re:Tetris Written in Go by jjinux on Tuesday May 26, 2015 @07:01PM (#9608235)
Thanks for the tip ;)
Re:Tetris Written in Go by jjinux on Tuesday May 26, 2015 @07:09PM (#9608265)
Oh, and pull requests are welcome ;)
Re:Tetris Written in Go by _lce0 on Tuesday May 26, 2015 @08:50PM (#9608606)
well, that actually is a great piece of information to be aware of, the whole in-game strategy changes!