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Re:Quake 1 ported to Flash by chipsy on Wednesday November 25, 2009 @01:36AM (#960759)
haXe does some additional optimizations over the Adobe compilers; however, the real performance difference in the Alchemy-based code comes from its original nature as C code: it works with bytes, not the AVM2 type system. You can access these special "fast ByteArrays" from both AS3 and haXe - haXe makes it a little more convenient - but in both cases, you're essentially writing C from a language that doesn't have C's features. (Alchemy has some interoperability features, so it's not a total one-or-the-other equation, at least.)

Rendering is the bigger performance culprit, anyway.

Re:Quake 1 ported to Flash by pfedor on Wednesday November 25, 2009 @10:41PM (#962207)
So where's the source code for this port? I couldn't find it.