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Re:Why should I have written ZeroMQ in C, not C++ (2012) by vitaut on Wednesday May 20, 2015 @10:00PM (#9580564)
Actually avoiding C++ pitfalls is not that difficult as most of them come from C: manual memory management, macros, varargs, unsafe casts. In fact C++ provides safe alternatives to many of the unsafe C constructs, so if you stick to them you are fine.
Re:Why should I have written ZeroMQ in C, not C++ (2012) by AlexandrB on Thursday May 21, 2015 @01:10AM (#9581053)
C++ not only fails to hide the above-mentioned C pitfalls but adds entire classes of pitfalls of its own. Just a few examples:

* undecidable grammar: http://yosefk.com/c++fqa/defective.html#defect-2

* const inside containers: http://yosefk.com/c++fqa/const.html#fqa-18.1

* template error messages http://yosefk.com/c++fqa/templates.html#fqa-35.17

C is often nicer than C++ because it's simpler: it only has the C pitfalls not the combination of C & C++ pitfalls that plague C++.

Re:Why should I have written ZeroMQ in C, not C++ (2012) by vitaut on Thursday May 21, 2015 @01:39AM (#9581132)
These are trivial issues compared to major safety and usability flaws inherited from C that I mentioned. BTW the C grammar is not context-free either. The compilation speed is mostly due to header system which is again a C heritage, not because the C++ grammar is undecidable. And template error messages are much better now in modern compilers such as Clang. As for the const, its semantics is the same as in C.
Re:Why should I have written ZeroMQ in C, not C++ (2012) by the_why_of_y on Thursday May 21, 2015 @07:21PM (#9585940)
The super-slow compilation speed is mostly because C++ encourages massive all-inline template libraries like the standard C++ library and boost, which need to be parsed and have the used templates instantiated for every compilation unit.

Here's idiomatic hello world, with <iostream> vs. <stdio.h>

> g++ -E hello.cc | wc -l

17906

> gcc -E hello.c | wc -l

842

Re:Why should I have written ZeroMQ in C, not C++ (2012) by jlarocco on Thursday May 21, 2015 @02:34AM (#9581255)
> Actually avoiding C++ pitfalls is not that difficult as most of them come from C

If you really believe that, then you're probably writing dangerous code and not even realizing it.

Most C++ pitfalls come from subtle interactions between features that don't even exist in C, like exceptions, move semantics, templates, threading, constructors/destructors, references, operator overloading, etc. Those are the things people are talking about when they mention the pitfalls of C++.

The things you mention are the pitfalls of C, which technically still exist in C++, but they're not as interesting there because the C++ pitfalls are so subtle and dangerous.

Re:Why should I have written ZeroMQ in C, not C++ (2012) by vitaut on Thursday May 21, 2015 @10:56AM (#9583113)
I don't always write dangerous code, but when I do I fully realize it =). And it has nothing to do with any of the features that you listed.

In fact "threading" in C++ is safer because of the availability of high-quality libraries providing task-based parallelism such as TBB, move semantics is used all the time in C albeit manually with pointer manipulation. It is true that not all of the features play well together, but it's nothing compared to the C pitfalls that I mentioned.

If you want to avoid dangerous interactions, don't overengineer your code, stick to the features you understand. This is true not only for C++, but for any language.

Re:Why should I have written ZeroMQ in C, not C++ (2012) by jlarocco on Thursday May 21, 2015 @12:25PM (#9583727)
> In fact "threading" in C++ is safer because of the availability of high-quality libraries providing task-based parallelism such as TBB, move semantics is used all the time in C albeit manually with pointer manipulation. It is true that not all of the features play well together, but it's nothing compared to the C pitfalls that I mentioned.

Well, if I use libraries to avoid C's pitfalls, that language will be safe, too.

> If you want to avoid dangerous interactions, don't overengineer your code, stick to the features you understand. This is true not only for C++, but for any language.

That's almost useless advice. You might as well say the key to using C++ is to use Python or C instead.

"Stick to the features you understand," doesn't even really work when coding by yourself. C++ is so incredibly complicated there's a very good chance most people wouldn't even really understand the limited subset they've stuck to. C++ devs with years of experience routinely mess up stuff like exactly when copy and move constructors are called.

For example, how many copy constructors get called in this code:

    const std::string myString{"omg"};
    std::cout << myString << (myString + myString);
Most people will have to think about it for a little bit, and a lot of them will answer wrong.

And that advice completely goes out the window when working with code written by other people. And it also means not using any C++ libraries because a lot of them use the full features of C++ and expect (or require) the code calling them use those features, too.

The key to using C++ is to be aware there are many pitfalls, know when you're working with features that are particularly dangerous, have some resources that can help identify and avoid them (like the Effective C++ books), and whenever possible have other people review your code.

Re:Why should I have written ZeroMQ in C, not C++ (2012) by vitaut on Thursday May 21, 2015 @01:03PM (#9583963)
> Well, if I use libraries to avoid C's pitfalls, that language will be safe, too.

I'm not talking about possibilities, but about libraries that are actually available and widely used.

> You might as well say the key to using C++ is to use Python or C instead.

And that might not be a bad idea. If you don't need the power of C++ or don't want to invest time in learning it, then you are better off using a simpler language such as Python, but probably not C for the reasons I pointed out earlier.

C++ is a complicated language, so I agree with your advice of using good learning resources and code review. I don't agree that the issues you mentioned are of the same level as the ones I was talking about. Missing a copy constructor is just not as big of a problem as, say, getting a segfault caused by misuse of varargs.

Re:Why should I have written ZeroMQ in C, not C++ (2012) by jlarocco on Thursday May 21, 2015 @03:12PM (#9584797)
> I'm not talking about possibilities, but about libraries that are actually available and widely used.

Then your original statement makes no sense. The C pitfalls you listed are easily avoided using C++ builtins like std::shared_ptr, templates, the STL, and the rest of the C++ standard library.

> I don't agree that the issues you mentioned are of the same level as the ones I was talking about. Missing a copy constructor is just not as big of a problem as, say, getting a segfault caused by misuse of varargs.

And I'd have to strongly disagree. Some of the pitfalls in C++ are worse than crashing because they can (potentially) silently corrupt data. Pass around pointers or references to objects in an inheritance hierarchy without paying attention, and it's not hard to get memory "slicing" and data corruption. Not understanding the intricacies of std::atomic can cause insanely hard to reproduce deadlocks. And I could go on all day.

At the end of the day, I just think it's flat out wrong to say that most of the pitfalls in C++ come from C and are easily avoided. The C pitfalls are easy enough to avoid, but the new C++ specific ones are just as bad, and usually more difficult to understand and spot in real code.

Re:Why should I have written ZeroMQ in C, not C++ (2012) by vitaut on Thursday May 21, 2015 @03:27PM (#9584903)
> The C pitfalls you listed are easily avoided using C++ builtins like std::shared_ptr, templates, the STL, and the rest of the C++ standard library.

That was exactly my point.

> And I'd have to strongly disagree.

OK, let's agree to disagree.

Re:Why should I have written ZeroMQ in C, not C++ (2012) by cubbimew on Friday May 22, 2015 @10:16PM (#9591760)
The number of copy/move constructors is zero, by the way, it's not hard (well, could be one if you're using 1980s compilers)
Re:Why should I have written ZeroMQ in C, not C++ (2012) by nulltype on Wednesday May 20, 2015 @11:35PM (#9580822)
The pitfalls of C++ that I've seen are mostly the things people build with the safe alternatives.
Re:Why should I have written ZeroMQ in C, not C++ (2012) by vitaut on Thursday May 21, 2015 @01:19AM (#9581074)
Could you give an example?
Re:Why should I have written ZeroMQ in C, not C++ (2012) by nulltype on Thursday May 21, 2015 @04:00AM (#9581494)
I've seen some pretty impossible to comprehend or debug uses of templates. Perhaps my favorite, which represents most of the pitfalls you can create with C++ is the Boost library. And of that, the shining star is this page: http://www.boost.org/doc/libs/1_57_0/libs/geometry/doc/html/...
Re:Why should I have written ZeroMQ in C, not C++ (2012) by vitaut on Thursday May 21, 2015 @09:38AM (#9582641)
I wouldn't call it a pitfall. Boost is written by C++ experts who like to push the boundaries of what can be done with the language. This doesn't mean that you have to debug their code or overuse templates yourself and there is nothing in the language that encourage this. For common cases such as in the standard library, templates are pretty easy to use and trivial to debug with modern compilers.
Re:Why should I have written ZeroMQ in C, not C++ (2012) by GFK_of_xmaspast on Thursday May 21, 2015 @10:26AM (#9582911)
Given the design constraints:

""" A generic library should be able to calculate the distance: for any point class or struct, not on just this mypoint type in more than two dimensions for other coordinate systems, e.g. over the earth or on a sphere between a point and a line or between other geometry combinations in higher precision than double avoiding the square root: often we don't want to do that because it is a relatively expensive function, and for comparing distances it is not necessary """

I suspect a little bit of complexity is necessary. (And can you even build something like this in a more fashionable language?)