Re:Six Men Spent 520 Days Locked in a Room to See If We Coul...
by ekianjo on Tuesday May 19, 2015 @09:33PM
(#9574199)
So how did they deal with conflict/fights between people ? Is the answer really Counter Strike ? :)
[ Parent
| on HN ]
Re:Six Men Spent 520 Days Locked in a Room to See If We Coul...
by dvdfvo on Tuesday May 19, 2015 @09:57PM
(#9574270)
It was probably just the lowest common denominator of "fun". Personally I was fed up with it after a couple of days in a lan.
A ( space themed ) DnD would be better in every way. Imagination, teamwork, combat, discourse, story, ...
Re:Six Men Spent 520 Days Locked in a Room to See If We Coul...
by morbius on Tuesday May 19, 2015 @11:20PM
(#9574479)
Something like this I presume? http://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_%28W...
Re:Six Men Spent 520 Days Locked in a Room to See If We Coul...
by dvdfvo on Tuesday May 19, 2015 @11:59PM
(#9574577)
No. Why use licensed worlds when you can invent your own.
Re:Six Men Spent 520 Days Locked in a Room to See If We Coul...
by morbius on Wednesday May 20, 2015 @09:46PM
(#9580525)
Exactly! Which is why I said something LIKE. :) There's literally nothing more fun than creating your DnD campaigns; it would be so cool to construct worlds involving interplanetary trade -- which incidentally, is one of that Star Wars RPG's strengths and also why I mentioned it.