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Re:Deus Ex: Human Revolution – Graphics Study by banachtarski on Tuesday May 19, 2015 @02:04AM (#9568335)
It's a shame you didn't continue. Where you left off (prior to deferred ... shading I'm assuming and PBR) is still a bit a ways from where things get a bit more interesting. Physically correct rendering changes the game a good deal. We can't haphazardly blur textures and add things and lerp like we used to.

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