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Re:Show HN: Twenty by sossles on Thursday May 14, 2015 @12:04AM (#9543383)
It's c++ with SDL and as little platform-specific code as I can get away with. eg. low latency audio on Android was impossible using stock SDL.

The web version was originally a straight recompile with emscripten but it was way too slow so it's a hybrid approach where the board engine is emscripten and the UI is rewritten with HTML/canvas.

Re:Show HN: Twenty by magni- on Thursday May 14, 2015 @12:09AM (#9543397)
Re:Show HN: Twenty by sossles on Thursday May 14, 2015 @01:29AM (#9543577)
I've considered it, and probably will do it one day for fun just to see what the platform is like.
Re:Show HN: Twenty by robmcm on Thursday May 14, 2015 @09:07AM (#9544876)
Looking back would it have been easier to do the whole things in JS/HTML/CSS?
Re:Show HN: Twenty by sossles on Thursday May 14, 2015 @09:11PM (#9548442)
Not at all! This is a mobile game and getting 60 FPS on mobile in a browser is not trivial, even with graphics as simple as these. But natively? Ridiculously easy.
Re:Show HN: Twenty by buggyend on Friday May 15, 2015 @02:08AM (#9549147)
The game is simple/hard and beautiful.

I am just curious. What engine and development tools did you use? If I like a game, I want to know the backend tools that was used for developing.

Re:Show HN: Twenty by Gmo on Thursday May 14, 2015 @11:43AM (#9545784)
That'd be great :)