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Re:Implementation of Hex Grids by leni536 on Wednesday May 13, 2015 @04:49AM (#9537601)
As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are more exotic tilings there [1]. Designing textures for it would be quite a challenge. I think there are some simple graphics puzzle games already on the hyperbolic plane.

[1] https://en.wikipedia.org/wiki/Octagonal_tiling

Re:Implementation of Hex Grids by david-given on Wednesday May 13, 2015 @05:28AM (#9537734)
Have you seen HyperRogue? http://www.roguetemple.com/z/hyper/
Re:Implementation of Hex Grids by leni536 on Wednesday May 13, 2015 @11:45AM (#9539792)
Yeah, played that and really liked the concept. I didn't really like the gameplay itself though. I wonder how a Heroes III bottle would look like on the hyperbolic plane.
Re:Implementation of Hex Grids by fit2rule on Wednesday May 13, 2015 @06:00AM (#9537839)
Its one of my favourite games on the Pandora at the moment, really mind-bending way to while away the idle moments...