Re:A Pixel Artist Renounces Pixel Art
by dragontamer on Tuesday May 12, 2015 @06:08PM
(#9535301)
That's not useful at all.
You need a baseline of art, and then you need to tweak the animations to match your video game. A model may not have a "double-jump" animation but you can easily add one through bone manipulations with any 3d model.
But if a sprite-sheet were missing the double-jump animation? You're either doing it yourself (hard pixel art style) or hiring someone else to do it.
(Which still isn't to devalue the effort that it takes to make good-looking sprites; I've tried, and damn do I suck at it.)