Text Editor and IDE are two different beast.
Basically I read you like text editors and you don't like or need an IDE.
I like IDE for certain languages (R) or I like Juypter (IPython) for interactive interpretations and I like text editors (VIM) for most other languages.
Oh I use the IDE-like features of SublimeText, its not just an editor but also a pretty good way to organize - or at least navigate - my projects. I've gotten over the need for symbolic links (where a defined var is 'clickable' to go to the definition) and so on, because ST provides sufficiently powerful navigation methods ..
Re:ZeroBrane Lua IDE v1.00 released
by paulclinger on Tuesday May 12, 2015 @01:50PM
(#9533558)
ST navigation methods are very good. ZBS v1.0 includes fuzzy search for files, symbols, and library functions (including Moai API) and v1.10 (out soon) will include substantially redesigned and improved search functionality (including replace-in-files preview), so you may want to give it another try.
I'm going to keep my ZBS chops up, whatever happens, even though I've bought ST anyway, its always good to know when you do something really better than my current toolset. ;)
Re:ZeroBrane Lua IDE v1.00 released
by CodexArcanum on Tuesday May 12, 2015 @10:02AM
(#9531789)
You ever look at Text Adept? (http://foicica.com/textadept/) It's basically emacs written in Lua. It is, unsurprisingly, a pretty good Lua editor. Always seemed like a cool project, but I always end up back with emacs. Still I wish him and the ZBS folks lot of luck.
My current 'favourite' Lua-based editor is antirez' LOAD81: http://github.com/antirez/load81
In short, long live the next editor! :)
Re:ZeroBrane Lua IDE v1.00 released
by CodexArcanum on Tuesday May 12, 2015 @06:37PM
(#9535467)
Hah! That's fantastic, I'm tempted to play around with it just for the C64 inspired editor. Brings back memories of copying game code out of magazines into that blue on blue screen.
Are you not conflating ZBS with Lua? Because I think that ZBS wouldn't be possible/feasible if it weren't for the widespread and general use of Lua.
I write my apps in MOAI, when I need a GUI (Go when I don't). For my needs, SublimeText has ben enough - of course when DanielSWolf brought MOAI support to the ZBS codebase, I checked it out - and abandoned ZBS - going back to ST2.
The reason - while ZBS may be a great Lua IDE, with integrated debugging and other features - its just not that great an editor - at least, it doesn't have the ethos of being a "programmers editor" which SublimeText does. SublimeText has its thorns and warts of course too, but it is a smooth and fast editor when you get to know it.
I've been able to get a lot of work done with MOAI and SublimeText, but it may work because I don't have high expectations/demands - source-level debugging, while nice, is not really necessary for my way of doing things. SublimeText, being a superlative editor, gives me most of what I need - for everything else, there is "$ cscope -R -s $MOAI_SDK_DIR" ...