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Re:Abstraction without overhead: traits in Rust by comex on Monday May 11, 2015 @06:49PM (#9528362)
Would there be a hit? C++ has to do this:

object pointer -> load vtable -> load function pointer

while a compressed fat pointer would be like:

fat pointer -> shift to extract vtable index -> shift to make into a global table offset -> load global table base from a global variable -> load function pointer

Two loads in both cases, but in the compressed case the first one will almost always be cached; more code bloat, but not that much, and you save a bit of memory in the objects themselves.

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