News for hackers. Stuff that matters.
Re:First Look at the Rift, Shipping Q1 2016 by verytrivial on Wednesday May 06, 2015 @08:39AM (#9498150)
I would quite honestly pay for N64-grade graphics if delivered with head tracking and ultra-low latency. I strongly believe that as in literature, most of the immersion experience is in the mind. Oculus technology (+3D sound) really helps to get the computer out of the way of the story.
Re:First Look at the Rift, Shipping Q1 2016 by monk_e_boy on Wednesday May 06, 2015 @08:45AM (#9498173)
> ultra-low latency

Agreed. Wonder what they'll suggest? Prob one with tons of fast memory. I read that most devs are using the new Nvidia 980s because the latency is less.

Re:First Look at the Rift, Shipping Q1 2016 by inestyne on Wednesday May 06, 2015 @09:33AM (#9498424)
The latency issue is now entirely solved in the DK2 so that's now a non-issue. I had it working on a 7950 even. The 980s and the Titan allow for real-time down sampling to eliminate all judder and help with the SDE.
Re:First Look at the Rift, Shipping Q1 2016 by adam12 on Wednesday May 06, 2015 @09:26AM (#9498393)
A $550 video card on top of the price of the device itself? If that is the case, I'm going to have to wait for a device to come out like Hololens that can stand on its own.
Re:First Look at the Rift, Shipping Q1 2016 by soylentcola on Wednesday May 06, 2015 @12:16PM (#9499737)
As someone mentioned earlier, today's $550 video card is tomorrow's $250 video card. Either way, there's gonna be some expense if you want to be an early adopter. This will be easiest to swing for people who already have a decent desktop computer (recent-ish i5 or better, 8GB RAM or better). Then you either buy a $500 GPU and a HMD or you buy a $400 PS4 and a Morpheus. Lots more early content and tools will be available for Win/Lin/OSX but if you already own a PS4 it will be a lot less additional expense.

Then again, if you already have a decent GPU you can still do quite a bit. When I got my DK2 it ran many things just fine on an older GPU. I only upgraded to a GTX980 because I hadn't splurged on anything in a while and it helped a lot with un-optimized, demanding programs like Elite: Dangerous. I could have kept using my existing card if I just wanted to mess with less demanding content or make stuff in UE4.

Re:First Look at the Rift, Shipping Q1 2016 by Raphmedia on Wednesday May 06, 2015 @09:56AM (#9498601)
If you are a gamer, you should already have that to play current gen games at max settings. I'm on $1000 worth of GPU right now for 4k, and the 4k screen itself was about $500.

Don't make it sound like Oculus is more expensive than what gamer already have to pay to get the best experience.

Re:First Look at the Rift, Shipping Q1 2016 by clarky07 on Wednesday May 06, 2015 @11:16AM (#9499266)
Lots of people game without playing everything on max. The difference here is that the oculus WON'T work with the max setup. Most other games work just fine. I play lots of games on my iMac I use for work, but it obviously can't run the oculus. I'd have to buy another 1500-2000 machine just for it, and that is tough to swallow.
Re:First Look at the Rift, Shipping Q1 2016 by sadface on Wednesday May 06, 2015 @11:26AM (#9499353)
You're not wrong re: best experience, but your $1000 of GPU + $500 screen puts you in like the top 1% of gamers. Most ppl are gaming on cheap rigs, laptops, etc. It's possible that FB/Oculus are trying to make something that will only appeal to the big spending "prestige-rig" gamer set, but I'd think that they would be trying to make a product that will be compelling to a bigger audience.
Re:First Look at the Rift, Shipping Q1 2016 by Raphmedia on Wednesday May 06, 2015 @12:03PM (#9499638)
You can't really expect to run two 4k screen along with head tracking and all the other VR magic on a laptop or on a $100 graphic card.

That being said, I'm sure you could play games on the lowest setting without the need for $1000 worth of GPU.