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Re:Alan Kay on Messaging (1998) by Jare on Monday May 04, 2015 @05:39PM (#9489397)
No hehe, my experience is mostly C++ PC and console games, so a) let it crash is not viable, and b) performance precludes performing extensive validation (a debuggable but unresponsive game is not viable).

In games, messaging troubles are usually related to systems like character behaviour and AI that deal with multiple complex entities responding to the world state and interacting with each other. It's rarely a case of corrupt data and null pointers (those are easier): physically valid yet logically incorrect or unexpected data.

Re:Alan Kay on Messaging (1998) by jacquesm on Tuesday May 05, 2015 @03:29AM (#9491295)
I think you're missing out on something, have a read and see if maybe 'let it crash' is more than you think it is:

http://web.archive.org/web/20090430014122/http://nplus1.org/...

https://mazenharake.wordpress.com/2009/09/14/let-it-crash-th...