Re:Behavior trees for AI: How they work
by nickhuh on Tuesday April 28, 2015 @01:09AM
(#9450604)
Interesting article. It seems to me like what you really want here is to do this in a lisp/scheme. Then you can use the full power of lisp (it's the exact same syntax as the behavior tree), leverage lisp's built-in control flow constructs, and just implement nodes as functions with side-effects that return either true, false, or null or something.
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