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Re:Random Points on a Sphere by madcaptenor on Monday April 27, 2015 @09:33AM (#9446126)
In three dimensions (to keep the notation reasonably simple) you need a distribution with density f such that f(x)f(y) f(z) is a function of x^2 + y^2 + z^2 (i. e. the distance from the origin). It looks like the Gaussian (up to scaling) is the only one.

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