Re:Development story of puzzl
by jefarmstrong on Thursday April 23, 2015 @04:11PM
(#9429499)
I just wrote a blog post about using A* to solve puzzles in my game: Mondrian. http://jefarmstrong.com/posts/building-mondrian2-astar/ I think you might find it interesting.
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@jefarmstrong Mondrian sounds an awesome thing dude.
I liked your both posts on it.
Can I ask, how can you miss the exact shortest path for puzzles in its version-1? I mean did you just used hard-coded levels or what?