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Re:Reaching and re-engaging users on the mobile web by themodelplumber on Monday April 20, 2015 @12:26PM (#9409158)
This is cool to see. The other day a client with about zero technical expertise told me she had won a grant to develop an app, then went on to explain "it has to be a web app that can be used offline; it can't be a regular app." I was pretty blown away and immediately offered to code it for her, just because I'd much rather build and promote this kind of app. These new Chromium features give me hope that it might be even easier to enhance web apps across the board, in the future.

The downside (or frustrating side) with this project is that 1/4 of the grant money is set aside for coding the web app, and while it's not a teeny sum, I'm wondering just how much "app planning expertise" is being brought into the game by whoever's getting the other 3/4.

Re:Reaching and re-engaging users on the mobile web by karmelapple on Monday April 20, 2015 @01:06PM (#9409436)
You are part of that 3/4.

A proof of concept or mockup to verify that you've correctly captured requirements? Sounds like planning to me.

Determining which technology stack is best, including building (to be clear, I mean coding) some basic systems to test out if your assumptions about performance and writing the pieces are correct? That's planning.

And so on.

Hours spent writing code are not mutually exclusive to hours spent planning for the success of a software project.

Re:Reaching and re-engaging users on the mobile web by frandroid on Monday April 20, 2015 @12:55PM (#9409348)
Clearly, they've got the budgeting upside down...