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Re:Games for Windows and the DirectX SDK on GitHub by corysama on Saturday April 18, 2015 @05:59PM (#9401232)
Original article is poorly titled. The DirectX Toolkit (a collection of DX utilities and wrappers) is on Github. That is nice. If the DirectX SDK was on Github, that would be major news.
Re:Games for Windows and the DirectX SDK on GitHub by frik on Sunday April 19, 2015 @01:46AM (#9402164)
Please change the title! ("Games for Windows (Live)" is not on GitHub)

It is rather confusing and simple wrong in this context. "Games for Windows" was a brand name and certification process. Also many older games like GTA IV (2009) came with a GfWL (Games for Windows Live) DRM client. As Microsoft discontinued that software many older PC games cannot be started anymore or at least the online cloud game-profile with save games is lost and the game cannot be played online/multiplayer (only a tiny fraction of games got a patch that removed GfWL by their developers). So an open source release of "Games for Windows Live" on GitHub would have saved many PC games!

http://en.wikipedia.org/wiki/Games_for_Windows, https://www.facebook.com/gamesforwindows

Re:Games for Windows and the DirectX SDK on GitHub by 0x0 on Saturday April 18, 2015 @06:00PM (#9401238)
Just came here to say the same thing. Looks like a bunch of wrappers and helpers and sample code, but not the actual SDK.
Re:Games for Windows and the DirectX SDK on GitHub by scrollaway on Saturday April 18, 2015 @06:02PM (#9401243)
The article isn't poorly titled - the submission is. The blog is titled "DirectX and Games for Windows".