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Re:Towards improved C++ support for games, graphics, real-ti... by chipsy on Friday April 17, 2015 @03:11AM (#9392650)
You're getting it backwards. Games are prominent because it's in their modus operandi. Their relationship with tech remains symbiotic only as long as they can act as a flashy demo. This is a thing that occurs only some of the time, and more often than not, one of the two is compromised.

The other side of it, that a lot of games are made, is mostly reflective of the wishful thinking everyone has about games as a business. There are far more modified WordPress blogs out there than games, and they're probably more successful from a value standpoint.

Still, we discuss games often enough because they have that tendency to keep floating into the consumer space of tech.

Re:Towards improved C++ support for games, graphics, real-ti... by panic on Friday April 17, 2015 @03:43AM (#9392746)
Games have been a huge driving force behind tech from the beginning. For example, Unix only exists because Ken Thompson wanted to port his game Space Travel to the PDP-7.
Re:Towards improved C++ support for games, graphics, real-ti... by yoklov on Friday April 17, 2015 @08:17AM (#9393794)
Is this true? That's a great piece of trivia if so.
Re:Towards improved C++ support for games, graphics, real-ti... by panic on Friday April 17, 2015 @07:36PM (#9397778)