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Re:Why We Are No Longer Developing for the iPad by venomsnake on Friday April 17, 2015 @02:40AM (#9392554)
I am talking about Wasteland 2, Pillars of Eternity, Broken age that happened ...

It is impossible on the AppStore ...

Re:Why We Are No Longer Developing for the iPad by eridius on Friday April 17, 2015 @03:57AM (#9392791)
It's impossible to build a community of users if you publish on the App Store? That's nonsense. All 3 of those games are by known developers with a pre-existing fan base and all 3 have user communities that are distinct from their retail channels. There is no reason to believe that the retail channel must provide a user community in order for a user community to exist.
Re:Why We Are No Longer Developing for the iPad by venomsnake on Friday April 17, 2015 @04:26AM (#9392906)
But you cannot kickstart an ios game because you don't know if you can deliver. Due to apple censorship.
Re:Why We Are No Longer Developing for the iPad by eridius on Friday April 17, 2015 @02:49PM (#9396358)
Huh? There have been multiple successful kickstarted iOS games. The most high-profile is probably Republique (https://www.kickstarter.com/projects/486250632/republique-by...). And I have no idea what you mean by "due to apple censorship".