Re:Towards improved C++ support for games, graphics, real-ti...
by NickPollard on Friday April 17, 2015 @08:39AM
(#9393881)
You misread that chart; The video game industry pulled in $887M in the US in One Month (February) of 2014. For scale, bear in mind that GTA5 made worldwide revenue of $1billion in it's first three days.
If we go by Gartner[1], the games industry was predicted at $93billion in 2013. That's over 21%, so a couple of orders of magnitude more than 0.21%.
Re:Towards improved C++ support for games, graphics, real-ti...
by EpicEng on Friday April 17, 2015 @03:22PM
(#9396601)
You're right; I can't tell where exactly that 407B number comers from. It's irrelevant though in the context of what I was refuting, i.e., the claim that "most" software devs are in the game industry, which is ridiculous.
Re:Towards improved C++ support for games, graphics, real-ti...
by humanrebar on Friday April 17, 2015 @08:04AM
(#9393732)
> software was a $407.3B industry in 2013
And that's not counting embedded software, which is often sold as part of a hardware package.
Not sure where you got those ideas, but they're not even remotely true. Enterprise, while boring as all hell, is _huge_. The largest software vendors are (consistently) Microsoft, Oracle, IBM, and SAP[1]. According to Gartner, software was a $407.3B industry in 2013, and enterprise driven companies accounted for nearly half[2]. The video game industry pulled in $887M in 2014[3]. Not even close at .21%.
[1]: http://en.wikipedia.org/wiki/Software_industry#Size_of_the_i...
[2]: http://www.gartner.com/newsroom/id/2696317
[3]: http://www.statista.com/statistics/201093/revenue-of-the-us-...