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Re:Why We Are No Longer Developing for the iPad by zmmmmm on Thursday April 16, 2015 @08:19PM (#9391589)
> "it's becoming increasingly difficult to justify a >$5 price for a game", but I haven't seen any sign of that being true

But isn't that the crux of it? If you are charging $5 per game and you spend $100k developing then you simplistically need 30k installs just to break even. When the app store was small and you had a good chance of being the only app in your category that was not hard to achieve. When you are just 1 of 100 other apps in your same category it is 100 times harder to achieve. If you could charge $20 or $50 which was historically how software was priced then you could tolerate 4x - 10x less installs, but the app store culture has been permanently set now such that it will not tolerate that. 99c apps got Apple off to a great start, but it has locked in a situation where only the largest (or most sophisticated) developers that can reliably get to the top of the charts can stay afloat.

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