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Re:The wow of water rendering by kijin on Tuesday April 14, 2015 @04:34AM (#9372861)
Incredible!

The only thing that seems to be missing is the movement of sand as water sloshes over it. But I guess it would be more difficult to simulate tiny solid particles suspended in turbulent water. For now, let's just say that this beach is made of cardboard :p

Re:The wow of water rendering by mwilcox on Tuesday April 14, 2015 @04:41AM (#9372886)
The sand looks like simple geometry at the moment, I imagine it could be (relatively) easily implemented as a second particle type as part of the same simulation. The granularity of sand makes it pretty similar to liquid, it would just need adjusted properties (weight, friction, appearance)
Re:The wow of water rendering by leni536 on Tuesday April 14, 2015 @07:56AM (#9373481)
>The granularity of sand makes it pretty similar to liquid

Sand behaves much differently than liquid. The friction between sand grains is not like viscosity and it lacks surface tension too. I don't know any continuous model that describes the movement of sand similar to Navier-Stokes for liquid.

Re:The wow of water rendering by agumonkey on Tuesday April 14, 2015 @09:05AM (#9373864)
I lost touch with the CGI industry, but sidefx latest release of houdini includes a dry and wet sand (snow, ...) simulator.

https://www.sidefx.com/index.php?option=com_content&task=vie...

They used to be on the fore front of this kind of R&D, so I guess it's pretty state of the art (as a CGI package of course).